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Posts tagged “game-design”
Three realms, seven layers, nine layers: where the numbers come from
Balbal's thirty floors are not an arbitrary number. Why the underworld has seven and the sky has nine — and why the middle world grows sideways.
What "every board is solvable" means, and how it is guaranteed
Unsolvable boards are a familiar complaint in mahjong solitaire. Balbal does not deal at random and hope — it generates the solution first and builds the board from it.
