Mahjong Balbal
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Glossary

A glossary of the mythological terms the game runs on: from Tengri to Shahmaran, tamga to kurgan.

Ayaz Ata

The owner of winter and frost. The cold grandfather of the steppe.

Balbal

The stone figures set beside a kurgan. The game takes its name from them.

Bengü Taş (Eternal Stones)

The eternal stone — the monument the Orkhon inscriptions are cut into.

Erlik

Ruler of the underworld. Ülgen's opposite; Balbal's second realm opens at his gate.

Gulyabani (the ghoul)

The thing that leads a traveller astray in the desert and on empty roads.

Hidrellez

The night Hızır and İlyas meet, between 5 and 6 May: wishes tied to a rose branch, fires leapt over, and spring.

Huma

The bird of fortune. Whoever its shadow falls on becomes khan.

Kam (shaman)

The person who can travel between the three realms. The Turkic word for shaman.

Kopuz

The bard's instrument: hollowed from one piece of wood, strung with horsehair, and what carries the epic.

Kurgan

The burial mound of the steppe. Where the balbals stand.

Kut

The authority and living force granted by Tengri. Both fortune and soul.

Mount Qaf

The legendary mountain that rings the world. Nothing beyond it is visible.

Nowruz

The first day of spring. New year, fire and rebirth.

Otağ

The khan's tent. The house and the palace of the steppe at once.

Ötüken

The sacred forest-mountain of the Göktürks; counted as the centre of the khanate.

Shahmaran

Queen of the serpents — half woman, half snake. Who she was, what Camsab did, and why her image is still painted.

Tamga

A clan's mark. The sign of ownership struck on animals, rock and goods.

Tengri

The sky god. The name at the centre of Turkic and Mongol belief; in Balbal both a spirit tile and the final floor.

The Grey Wolf

The wolf of the origin tellings. The one who leads the way and carries the line.

Tulpar

The winged horse. The hero's companion and its trail across the sky.

Ülgen

The benevolent creator of the sky; Erlik's opposite and the upper end of the shaman's journey.

Ulukayın

The world tree. The birch that binds sky, earth and underworld.

Umay

The protecting spirit of birth and children; one of the three spirits and the game's final reward.

Yer-Su

The spirits of earth and water. The unseen owners of a place.