Mahjong Balbal
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How to play

One sentence: take a free tile, find its twin, don't fill the tray.

A turn

  1. You tap a free tile in the pile.
  2. The tile flies into the tray.
  3. If its twin is already in the tray, the pair bursts.
  4. If not, the tile waits there.
  5. When every slot is full, the level ends.

The tray has four slots in most levels. On deep skeletons — piles more than five layers high — it opens to six, because fewer tiles are free at once up there.

Which tile is free

A tile is free when its top is clear and one side is open. Both must hold:

  • If a living tile on a higher layer sits on top of it, it is not free.
  • If tiles flank it on both sides on its own layer, it is not free.

In practice: working inward from the edges is safer than working down from the top.

The one rule that keeps you out of trouble

Don't fill the last slot with a tile you cannot already match.

With three slots full, every tile you take is a decision: is its twin free on the board? If not, you have just closed the tray.

Helpers

HelperWhat it does
ShuffleRedeals the tiles on the board. When no match is left, this is the way out.
HintShows a matching pair.
UndoPuts the last tile back on the board.

Helpers come from finishing levels, from quests and from achievements, and can also be bought. Finishing a board without using any of them pays a bonus.

The chain multiplier

Quick matches in a row build a chain. The bigger the chain, the more each match is worth; the multiplier caps at three. Go four seconds without a match and it resets.

A good run tends to have two halves: opening the board slowly, then clearing the free tiles you have banked as fast as you can.

Lightning

Some tiles carry a lightning mark. Match a lightning pair and the whole layer bursts. The burst preserves the matching invariant — an even number of every symbol stays on the board, so the board stays solvable.

Stars and bands

Every level has a ceiling score, and what you earn lands in a band against it: Incredible, Splendid, Immense, Flawless, Epic, Legend.

Clearing the board is not enough to reach the ceiling; you have to clear it without breaking the chain and without helpers.

Quests

Three quests a day, three a week. They are derived from the date, so everyone has the same ones on the same day: "finish five levels", "build a chain of fifteen", "play on three different floors".

If you get stuck

There is nothing to lose in Balbal: if the tray fills the level ends, you redeal and start over. No clock is running, no life is spent.

More on the support page.

Legal texts are published in Turkish and English; the Turkish version is the binding one.